My driver is slowly making his way to the track.
We've started doing re topology for our high-poly Z Brush models.
Here's what I've got sculpted so far for my pimpin' character, Samedi.
As for the track itself... Circuit 18 is nearly complete!
We've finished Beta and are beginning to correct bugs in our maps.
There's definitely still some finishing touches I'd like to add, but all in time...
I thought I'd show how I started working on my map. This what the original foundation looked like.
...And here's a sneak peak at my set-dressed environment!
Like last semester, our classmates shared assets. Luckily, several people went with industrial/cityscape styles which worked perfectly with the theme of my track.
Changes to my map are still pending, and there will be many, many more beauty shots to come.
Hope you like! :|







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