Thought I'd go down the list of crazy projects I've been on.
There's 65+ I can remember... Here it goes!
1. NEZHA (film)
- First movie project!
- Crazy Chinese film, we were working on an epic battle sequence where the forces of good and evil have an epic clash in the heavens!
- I was responsible for creating/modeling a bunch of different legendary ornamental-looking weapons based off of concept art provided to us by the client
- Not sure what this film's actual name was or if it was even ever produced. Still had a blast working on it though.
- Helped with the massive stone jaguar statue environment at the climax of the movie
- First American film project!
- Worked on several different Asgard city environments as well as gladiator Hulk's bedroom environment based off of Lidar scan data sent to us by the client.
- First Marvel film project!
- Created underground subway scene section of the ride as well as the home base research facility area where the riders get on and off
- Tom Cruse film tanked, so ride remake was canceled by Universal unfortunately...
- First theme park ride project!
- TV show about the evolution of mankind
- Worked on several natural environments (forests, beaches, etc)
- Created/rigged wild game creatures like prehistoric deer and albatross
- First television show project!
- Created all sorts of different city environments based off the style of the SLoP films
- First VR ride project!
7. BrightonFalls (Bumblebee film)
- Made an entire house/garage interior environment (both intact and destroyed versions)
- Transformers movie (for context!)
- Created multiple home appliances that were corrupted by Decepticon energy and turned into bad, aggressive robots (fridge, dishwasher, blender, alarm clock, etc.)
- Unfortunately that whole sequence was scrapped by the director...
- Created weapons for Decepticon characters and Bumblebee's protective mask
- Movie where the Rock plays a paraplegic badass dad
- Created his character based on actor likeness as well as his prosthetic leg that he uses as a tool and weapon throughout the film
- Created characters and worked on the battle of Winterfell episode primarily
- Created Winterfell snowy environment, moat of burnable wood, destructible back wall
- Really enjoyed this project and the director's vision for the episode
- I remember him wanting this stark contrast of blue (the white walkers) vs orange (the good guys defending Winterfell)
- I really liked the direction the previs was going but when I saw the final product, that blue just turned pure black and you couldn't see anything.
- Seems like they had to hide a lot with the darkness since the show's budget was cut down drastically by the showrunners
- Rollercoaster ride at Universal Studios LA
- Created pegasus creature and several props for the ride
- worked on haunted forest/strangling vines area of the ride primarily
- created central ejection hatch for Millenium Falcon sequence when it escapes that giant squid alien at the end of the film
- First Starwars project!
- Worked on several different San Francisco-based environments for the film (street and launch site as well as catscan room interior environments)
- Made Venom look slick and shiny too!
- First longest project (6 months)
- Second Marvel project!
- Created characters, props, weapons, vehicles, and environments for this film from the beginning to end of previs
- Rejoined the team later briefly for postvis
- Created Tatooine desert/dunes environment, landspeeder vehicles, and a few alien characters.
- Worked on the massive warship in the film.
- Worked on another massive warship in this film!
- The one that Godzilla and Kong fight on top of.
- Also created a top-secret military industrial warehouse environment where the antogonist humans are birthing and keeping Skullcrawler embryos.
- Worked on texturing particular Pokemon to try and find a balance between realistic and stylized textures
- Created large interior warehouse NASA control room environment
- Worked on several vehicles and airplane models
- Created grandfather's upstairs workshop environment
- Created/rigged Buddy robot character based on client concept art
- Worked on and optimized massive downtown city skyscraper environment
- Created android character and new terminator character based off concept art and scan data sent from the client
- Created night city bridge environment where the android woman first time-travels into
- Worked on outdoor workshop market environment based on what the client provided
- Color coordinated and customized the materials for each Anthem suit/character (red, green, yellow, etc.)
- Created Frankenstein character
- Created Phantom of the Opera character
- Worked on starting area, where riders would get on and off the ride.
- The style was like an old, crumbling dungeon in a massive castle with a very dark and haunted atmosphere
- This was a random one!
- Ye wanted to build hobbit holes in Calabasas for him and his family
- I ended up being his concept artist for several months
- Occasionally I would help out with 3D, but most of the time I was drawing.
- I enjoyed the project but it never felt like their was a clear goal in mind
- Made speed effects for the lady Eternal that goes fast but isn't the Flash...
- Third Marvel movie!
- Created/rigged characters from client game assets
- Created vast red desert environment
27. Jumanji II
- Worked on tank and tank treads
- Added allergic reaction effect to the main bad guy character.
- Created/rigged characters from client game assets
- Created large island environment from client game assets
- Created dropship interior environment from client game assets
- Created 1920's RNC political convention center environment for scene
- Created/rigged SEAL team 6-looking Chris Hemsworth
- Created exterior Dhaka street/overpass environment for crash sequence
- Worked on an exterior school environment where a big satellite comes out of the football field.
- Created a dungeon hallway environment as well.
- Worked on exterior inner city school environment
- Worked on fancy college environment and added fall/winter variations
- Worked on Falcon and his wings
- Created/rigged multiple characters, terrorists, thugs, as well as Sarah Carter and Eli Bradley
- Created massive highway environment
- Created city environment with construction zone for the climax of the show
- Worked on exterior alien nest as well as fortified oil rig environments.
- An odd movie I don't really remember well, but I worked on an underwater environment
- Created/rigged a bunch of Argentinian, camo-painted special forces soldiers/characters
- Created tunnel escape/waterfall jump environment
- Worked on epic Lovecraftian vista environment of WW1-style trench network with massive eldritch horrors looming in the distance
- Worked on an interior train environment.
- Created a reflective moon surface environment
- Created/rigged HER in different colored outfits (red, black, white)
- Created underground cyborg tomb environment
- Created/rigged characters from client game assets
- Created some fractal, psychedelic, kaleidoscopic environments/effects
- Created interior environments based on client reference
- Worked on bomber interior assets
- Worked on interior ancient jungle temple environment
- Created interior security room environment for main character
- Created/rigged characters from client game assets
- Created interior environments as well as some shadow monsters/creatures for the New Asgard night attack scene.
- Created massive sandworm asset
- Worked on interior ancient jungle temple environment
- Created massive New York Rockefeller Center environment during the winter time at night.
47. BigRed (Wandavision series)
- Created distant, birds-eye view town environment
- Worked on damaged exterior of the Wandavision house/street
48. Trinity (random film)
- Created/rigged viking and conquistador characters
- Created/worked on a lot of different environments based off of client reference and concept art
- Created mars surface environment
- Worked on Russian prototype spacesuit character
- Worked on many different environments and vehicles like Tie Interceptors, Y Wings, and that massive pirate frigate!
- Worked on destroyed variant of Aladna city
- Worked on effects for Ms. Marvel's powers (I would have preferred more comic book accurate)
- Worked on the stampede section of the Ministry of Magic interior environment (a lot of dark green marble)
- Created golden statue of Newt Scamander
- Created exterior assets and props with a painterly style
- Created protagonist female survivor character
- Worked on some alien effects like tractor beams/etc.
- I made A LOT of environments for this project so I'm excited to see how it turns out!
- Worked on the mechanics for the suit opening/segmenting/closing up
- Created/rigged many different characters
Story about Genesis I believe. Was an intriguing project to work on for a bit.Created an ethereal stairway to Heaven as well as many different angelic assets
- tested new tools for the company
- I wasn't a huge fan of this project...
- Created/worked on several different environments like Mount Doom and the depths of Moria
60. Stormwind (The Electric State film)
- Created/rigged a bunch of robot characters for postvis
- Created/worked on several different environments ranging from a gladiatorial arena to an underground deathpit/lava river
- Worked on Carnival Cruise Caribbean vacation resort environment
- Made adjustments based on client feedback
- Worked in postvis, rendering shots through After Effects...
- Very exciting stuff!
Optimized/worked on Mars colony environmentAdjusted the environment further based on client feedbackCreated interior biodome environment
- Adjusted/worked on some environments and lighting
- Created thumbnails for assets
- Created two spooky environments.
- One a frozen lake choked by chilling fog.
- The other lies below the ice, in the dark depths, where barrels of lost children can be found!

































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