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Tuesday, April 29, 2014

Dark Convent... will return!

The school year's coming to an end soon. I'll be preparing for our Dark Convent thesis over summer with my group.
I can't wait to get started!

Here's some last concepts I've painted up in Photoshop for our game. This project revolved less around the actual art and more around the technical side of creating our world in 3D. Check out these layouts and call-out sheets.
Let me know what you think!
I won't be posting up Dark Convent stuff for a while now. Gotta keep it 'confidential' for my senior year, can't have internet vultures stealing our ideas!
Anyways, enjoy...


CHARACTER CALL-OUT

LEVEL I ISOMETRIC

LEVEL II ISOMETRIC

ENVIRONMENT CALL-OUT

ENVIRONMENTAL COLOR ROUGHS

Tuesday, April 22, 2014

Old Ecorche project...

 ...just messing with some photo filters!




I cropped this image from a picture of the roided-out clay ecorche I made freshman year...

Here's my original ecorche picture!


He's got some serious stuff goin' on.

Saturday, April 19, 2014

Concept Art.

It's been a while since my last post.
Here's some filler till my next big projects are finished.

I started working on some armor concepts for a Dark Souls art contest. This gear might be a bit too vibrant for the typically low saturated look of the game. I'll keep producing more!


Tuesday, April 1, 2014

Dark Convent: ANIMATION testing!

I've been messing with animation for my character next year using Mixamo.com and UDK.

Mixamo's got a huge selection of character models to choose from and a whole lot of working animations for them.
Here's one I found and threw into my map along with some fancy UDK lights and particles. Sorry there's no sound!


We'll use these models and animations as reference for thesis next year. 
Right now, it's just about getting more comfortable with animating, rigging, and understanding character topology better.