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Thursday, August 29, 2013

Silhouette Force-Fits!

More stuff from our silhouette project. 
Started picking my favorite ones to pull out some characters...

Another side-assignment we had in the class was to develop three sketches for a "mutant" model. 
Each student randomly selected three words from a list. 
The three words you got, you had to make a character from. 
I got a "charismatic, interior-combustion engine, Emu" 


From left to right we have our charismatic emu, charismatic interior combustion engine, and an interior combustion engine emu.

Sunday, August 25, 2013

PROCESS WORK digital paint!

For our first assignment, we started sketching up random silhouettes in Photoshop. 
The most attractive-looking silhouettes will be sifted to the top to be painted...


Next is basic sketch/doodling. 
I threw my scanned doodles into Photoslop and went over them with the black paint brush...


Then, we had to find 50 textures online. Lay out those textures...


...And then draw what you find in 20 of them!





Anyways, hope you enjoy.
I'm going to keep flushing out these silhouettes...

Thursday, August 22, 2013

Game Design continues...

Starting to think about all sorts of game mechanics that we can put into the UDK engine. 
These first four are simple enough to start with...


The twist is that the mechanic must revolve around a particular model that could be essentially sold as a toy. I might as well come up with a game name for this mechanic. The toy's gotta be official!

1 - Bumper Droids
2 - Hoverboard Race
3 - The Pit
4 - Galactic Dogfight
5 - Thunderdome
6 - Powertower
7 - Dajbaul
8 - Escape the Esplosion
9 - Juggernaut Annihilator
10 - Beware
11 - Snap Shot

I'm not going to explain them all to you, but the four in the sketch above (from top to bottom) are
The Pit, Powertower, Thunderdome, and Dajbaul.
The Pit, you play as a droid with a jetpack and a railgun. You must kill all enemy droids. The hover platforms will assist the player at reaching a higher vantage point than your enemy. However, the platforms, once given pressure, slowly lower to the bottom of the pit. The railgun is a great weapon for this game. The weapon's special ability can knock your enemy right out of the air.
Powertower, is ultimately an upward cylindrical obstacle course. Maybe put some checkpoints in there to be nice.
Thunderdome is a vehicle arena, full of terrible traps. Cars might be unlikely for such a quick project, but some kind of hover vehicle would work great.
Dajbaul is inspired by the game Dodgeball. It's exactly what it sounds like, except with rocket launchers.

If there are any other questions about these other game names, let me know, I will elaborate.

Here's another page I added into the sketchbook.
Just some notes and ideas on the mechanics...


I thought up two new mechanics as well. 

Beware is an idea for a horror platformer. This game would involve flipping on switches, navigating through darkness, and trying not to get axe-murdered.
Snap Shot is based around a highscore system. The player drives a vehicle called the Scorpion. The vehicle can move and shoot it's auto-cannon at the same time. The player must reach a particular destination while shooting at (noticeable) targets. If the player reaches the destination, they win. The high score can be based on how fast you completed the course, versus how many targets you hit.

Wednesday, August 21, 2013

The next BIG project!

Class started up a couple days ago and we already have are hands full of work.

Each student is making their own custom environment, using a custom kit of only 5 props and a 2048 bit cube of texture space. Should be fun!

Here's what i've gotten started on for my environment. For the constraints of the project, I'll be making another futuristic city. But this time i'm going with a darker, more gothic look! 




I pulled a lot of inspiration from the planet, Terra, from the Warhammer 40,000 universe...

Check out the five models I made to make it all come together. Can't wait to texture them!


Friday, August 9, 2013

NEW POST! End of break...

My blog's up and running again, and it feels good to be back at it.
Here's a couple summer sketches I recently threw through photoslop!

Hope you like 'em. 





More to come!