Also messed around with this pic from an old game with friends...
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Saturday, November 23, 2024
Tuesday, November 5, 2024
The Projects So Far: 6 years of previs
Thought I'd go down the list of crazy projects I've been on.
There's 65+ I can remember... Here it goes!
1. NEZHA (film)
- First movie project!
- Crazy Chinese film, we were working on an epic battle sequence where the forces of good and evil have an epic clash in the heavens!
- I was responsible for creating/modeling a bunch of different legendary ornamental-looking weapons based off of concept art provided to us by the client
- Not sure what this film's actual name was or if it was even ever produced. Still had a blast working on it though.
- Helped with the massive stone jaguar statue environment at the climax of the movie
- First American film project!
- Worked on several different Asgard city environments as well as gladiator Hulk's bedroom environment based off of Lidar scan data sent to us by the client.
- First Marvel film project!
- Created underground subway scene section of the ride as well as the home base research facility area where the riders get on and off
- Tom Cruse film tanked, so ride remake was canceled by Universal unfortunately...
- First theme park ride project!
- TV show about the evolution of mankind
- Worked on several natural environments (forests, beaches, etc)
- Created/rigged wild game creatures like prehistoric deer and albatross
- First television show project!
- Created all sorts of different city environments based off the style of the SLoP films
- First VR ride project!
7. BrightonFalls (Bumblebee film)
- Made an entire house/garage interior environment (both intact and destroyed versions)
- Transformers movie (for context!)
- Created multiple home appliances that were corrupted by Decepticon energy and turned into bad, aggressive robots (fridge, dishwasher, blender, alarm clock, etc.)
- Unfortunately that whole sequence was scrapped by the director...
- Created weapons for Decepticon characters and Bumblebee's protective mask
- Movie where the Rock plays a paraplegic badass dad
- Created his character based on actor likeness as well as his prosthetic leg that he uses as a tool and weapon throughout the film
- Created characters and worked on the battle of Winterfell episode primarily
- Created Winterfell snowy environment, moat of burnable wood, destructible back wall
- Really enjoyed this project and the director's vision for the episode
- I remember him wanting this stark contrast of blue (the white walkers) vs orange (the good guys defending Winterfell)
- I really liked the direction the previs was going but when I saw the final product, that blue just turned pure black and you couldn't see anything.
- Seems like they had to hide a lot with the darkness since the show's budget was cut down drastically by the showrunners
- Rollercoaster ride at Universal Studios LA
- Created pegasus creature and several props for the ride
- worked on haunted forest/strangling vines area of the ride primarily
- created central ejection hatch for Millenium Falcon sequence when it escapes that giant squid alien at the end of the film
- First Starwars project!
- Worked on several different San Francisco-based environments for the film (street and launch site as well as catscan room interior environments)
- Made Venom look slick and shiny too!
- First longest project (6 months)
- Second Marvel project!
- Created characters, props, weapons, vehicles, and environments for this film from the beginning to end of previs
- Rejoined the team later briefly for postvis
- Created Tatooine desert/dunes environment, landspeeder vehicles, and a few alien characters.
- Worked on the massive warship in the film.
- Worked on another massive warship in this film!
- The one that Godzilla and Kong fight on top of.
- Also created a top-secret military industrial warehouse environment where the antogonist humans are birthing and keeping Skullcrawler embryos.
- Worked on texturing particular Pokemon to try and find a balance between realistic and stylized textures
- Created large interior warehouse NASA control room environment
- Worked on several vehicles and airplane models
- Created grandfather's upstairs workshop environment
- Created/rigged Buddy robot character based on client concept art
- Worked on and optimized massive downtown city skyscraper environment
- Created android character and new terminator character based off concept art and scan data sent from the client
- Created night city bridge environment where the android woman first time-travels into
- Worked on outdoor workshop market environment based on what the client provided
- Color coordinated and customized the materials for each Anthem suit/character (red, green, yellow, etc.)
- Created Frankenstein character
- Created Phantom of the Opera character
- Worked on starting area, where riders would get on and off the ride.
- The style was like an old, crumbling dungeon in a massive castle with a very dark and haunted atmosphere
- This was a random one!
- Ye wanted to build hobbit holes in Calabasas for him and his family
- I ended up being his concept artist for several months
- Occasionally I would help out with 3D, but most of the time I was drawing.
- I enjoyed the project but it never felt like their was a clear goal in mind
- Made speed effects for the lady Eternal that goes fast but isn't the Flash...
- Third Marvel movie!
- Created/rigged characters from client game assets
- Created vast red desert environment
27. Jumanji II
- Worked on tank and tank treads
- Added allergic reaction effect to the main bad guy character.
- Created/rigged characters from client game assets
- Created large island environment from client game assets
- Created dropship interior environment from client game assets
- Created 1920's RNC political convention center environment for scene
- Created/rigged SEAL team 6-looking Chris Hemsworth
- Created exterior Dhaka street/overpass environment for crash sequence
- Worked on an exterior school environment where a big satellite comes out of the football field.
- Created a dungeon hallway environment as well.
- Worked on exterior inner city school environment
- Worked on fancy college environment and added fall/winter variations
- Worked on Falcon and his wings
- Created/rigged multiple characters, terrorists, thugs, as well as Sarah Carter and Eli Bradley
- Created massive highway environment
- Created city environment with construction zone for the climax of the show
- Worked on exterior alien nest as well as fortified oil rig environments.
- An odd movie I don't really remember well, but I worked on an underwater environment
- Created/rigged a bunch of Argentinian, camo-painted special forces soldiers/characters
- Created tunnel escape/waterfall jump environment
- Worked on epic Lovecraftian vista environment of WW1-style trench network with massive eldritch horrors looming in the distance
- Worked on an interior train environment.
- Created a reflective moon surface environment
- Created/rigged HER in different colored outfits (red, black, white)
- Created underground cyborg tomb environment
- Created/rigged characters from client game assets
- Created some fractal, psychedelic, kaleidoscopic environments/effects
- Created interior environments based on client reference
- Worked on bomber interior assets
- Worked on interior ancient jungle temple environment
- Created interior security room environment for main character
- Created/rigged characters from client game assets
- Created interior environments as well as some shadow monsters/creatures for the New Asgard night attack scene.
- Created massive sandworm asset
- Worked on interior ancient jungle temple environment
- Created massive New York Rockefeller Center environment during the winter time at night.
47. BigRed (Wandavision series)
- Created distant, birds-eye view town environment
- Worked on damaged exterior of the Wandavision house/street
48. Trinity (random film)
- Created/rigged viking and conquistador characters
- Created/worked on a lot of different environments based off of client reference and concept art
- Created mars surface environment
- Worked on Russian prototype spacesuit character
- Worked on many different environments and vehicles like Tie Interceptors, Y Wings, and that massive pirate frigate!
- Worked on destroyed variant of Aladna city
- Worked on effects for Ms. Marvel's powers (I would have preferred more comic book accurate)
- Worked on the stampede section of the Ministry of Magic interior environment (a lot of dark green marble)
- Created golden statue of Newt Scamander
- Created exterior assets and props with a painterly style
- Created protagonist female survivor character
- Worked on some alien effects like tractor beams/etc.
- I made A LOT of environments for this project so I'm excited to see how it turns out!
- Worked on the mechanics for the suit opening/segmenting/closing up
- Created/rigged many different characters
Story about Genesis I believe. Was an intriguing project to work on for a bit.Created an ethereal stairway to Heaven as well as many different angelic assets
- tested new tools for the company
- I wasn't a huge fan of this project...
- Created/worked on several different environments like Mount Doom and the depths of Moria
60. Stormwind (The Electric State film)
- Created/rigged a bunch of robot characters for postvis
- Created/worked on several different environments ranging from a gladiatorial arena to an underground deathpit/lava river
- Worked on Carnival Cruise Caribbean vacation resort environment
- Made adjustments based on client feedback
- Worked in postvis, rendering shots through After Effects...
- Very exciting stuff!
Optimized/worked on Mars colony environmentAdjusted the environment further based on client feedbackCreated interior biodome environment
- Adjusted/worked on some environments and lighting
- Created thumbnails for assets
- Created two spooky environments.
- One a frozen lake choked by chilling fog.
- The other lies below the ice, in the dark depths, where barrels of lost children can be found!
PAINT IT ALL warhammer/40k
Been spending the last few years painting plenty of minis.
Thought I'd share a bit of the work and process. Enjoy!..
Was gifted this great display case from my bro and thought it'd be perfect for the Space Wolves...
...And I decided to give it an icy, cavernous paintjob using some acrylic n watercolor paint and some final touchups with marker.
I'm proud to officially have paint on all my woofs, but plenty of them still are in need of detailing and touchups.
Also been getting a few more games against the Orks, and a recent 1v1v1 that included an Imperial Guard tank line. I can't find the words to describe the massacre that ensued...
Visited my friends from school in Florida and got a great game in with them too!
It's been fun slowly learning how to play 10th edition 40k.
Seems like high toughness wins the day though, so I've learned to take more tanks than troops.
Still, that won't stop me from painting everything I've collected thus far!..
The two paintjobs I picked for these marines is the Great Company of the Bloodied Hunter for all my first-born marines, and any primaris I have is instead painted the scheme of the successor Space Wolf chapter known as the Crimson Prowlers.
Their art is pretty sweet if you look them up...
Enough of 40k, I've been painting Old World Dwarves as well!..
This is where I started.
...And this is how far I've gotten. Still plenty more to paint, but they're getting there!
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